Bard

Bard is one of the classes that can be selected in Elder Tale. This class specializes in using magical songs to increase the stats of the other members of an attack party.

Overview
The Bard can only wear leather armor and is limited to using short swords, bows and other light weapons or instruments. However, unlike other weapon-based classes, the Bard has the unique ability to use Song Magic, which allows the player to tremendously increase his/her allies' combat prowess. In particular, the Bard has support songs that grant continuous buffs until cancelled and are ranked substantially above those cast by an Enchanter. On top of that these support songs can be toggled on and off at will. There is a great variety of songs in the skill set, each of which are very powerful.

However, the Bard's own combat prowess is quite low, and few players choose this class. High-level bards can learn up to 15 songs and can activate two songs simultaneously. Since each song requires a very long casting time, having a long-term battle strategy is crucial. Therefore, this class is very challenging to master.

Skills
Ballad of the Gullible Snail:  Curse song Special attack skill Movement hindrance | An offensive curse song that deals minor damage and gives a slow effect to target enemy and others around it. The damage radius is unexpectedly large and it can slow a group of 5-6. However as this move generates a lot of hate if used carelessly, will result in the enemies shifting target from the tank to you. On the other hand in situations where this is not a concern like in solo play or a party without tanks, it is possible to drag the enemies around with "Ballad of the gullible snail" and wear them down with ranged attacks. It seems there are anecdotes of wearing down a high level boss with only the ballad. On use a distorted spiral effect will appear around the target.

Lullaby of the Mermaid in the Moonlight:  Curse song Special attack skill Movement hindrance | A support song that puts the target enemy and those around it to sleep. It is set so that the difference in level between the target and caster will affect how long it takes for it to fall asleep so the effect is not instantaneous. And so you might be countered if the target can see through the time it has before the effect occurs and cause this lock "Hit right before effect occurs" then sleep -> (Get hit) Wake up -> Immediate Sleep (Rinse and repeat) a "Sleep lock". When used, an aqua-blue ripple effect will occur and an image of a singing mermaid will appear over the head of the caster.