Guild Explanation

A Guild is a term used in online games to refer to a formal group if players with an organized structure and a leader. The current number of existing guilds in Elder Tale is unknown, although there are about thousands on the Japanese server alone.

Guild Creation
Any player can be in a guild that existed before the apocalypse, or you can start your own guild after the apocalypse. There is no gold cost for starting a guild. All you need is four other players including yourself to have your guild be a official. Your guild can be any of the types listed below and don't have to correspond to any of your subclasses. You can have the merchant subclass and be in a battle guild if you wish.

When you make a guild, please make a wiki page for it. Look at the other guild pages to get an idea on how to design yours.

Types of Guilds
In general, there are four main types of guilds in Elder Tale: Those that focus on fighting/raiding and those that focus on turning ingredients into products (crafting).

Battle Guild
A term for guilds that use the collective strength of their members to claim territory, hunt for ingredients, explore dungeons, and complte quests that require fighting.

Production Guild
A term for guilds that use their members' subclass skills to turn raw ingredients into products which are then sold for a profit to other players, particularly those in battle guilds.

Adventure Guild
A term for guilds that wander around from place to place to look for things that would otherwise be left unfound and explore the lands of Elder Tale. They seek adventure.

Private Guild
A term for guilds that have a small number of members who may have important roles.

Player-Killing (PK) Guild
A term for guilds that commit atrocities and crimes like looting, slavery, PK-ing, and other crimes.